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Topics - NancyG1956

Pages: [1]
1
AutoBar / Missing - BCC
« on: June 26, 2021, 04:29:35 PM »
v106

mana emerald is in conjure list but is not in the bar with other gems


2
AutoBar / bcc portals missing
« on: May 28, 2021, 04:35:59 AM »
hearth button needs new portals - exodar and theramore

thanks ;)

3
AutoBar / error in tbc with classic version
« on: May 20, 2021, 12:49:23 PM »
 this error counts up into the thousands if i let it

Code: [Select]
300x AutoBarClassic\AutoBarButton.lua:2561: attempt to index global 'C_MountJournal' (a nil value)
[string "@AutoBarClassic\AutoBarButton.lua"]:2561: in function `Refresh'
[string "@AutoBarClassic\AutoBarClassBar.lua"]:247: in function `UpdateObjects'
[string "@AutoBarClassic\Core.lua"]:1163: in function `UpdateObjects'
[string "@AutoBarClassic\Core.lua"]:1147: in function `UpdateSpells'
[string "@AutoBarClassic\Core.lua"]:1130: in function `UpdateCategories'
[string "@AutoBarClassic\Core.lua"]:1091: in function <AutoBarClassic\Core.lua:1077>

Locals:
self = <table> {
 action = 0
 showgrid = 0
 elapsed = 0
 SecureStateDriverRegistered = false
 flashing = 0
 3 = "Misc.Mount.Summoned"
 buttonName = "AutoBarButtonMount"
 uid = "0000021744538970"
 2 = "Macro.Mount.SummonRandomFave"
 1 = "Spell.Mount"
 flashtime = 0
 frame = AutoBarButtonMountFrame {
 }
 buttonDB = <table> {
 }
 parentBar = <table> {
 }
}
parentBar = <table> {
 barKey = "AutoBarClassBarBasic"
 elapsed = 0
 sharedPositionDB = <table> {
 }
 sharedLayoutDB = <table> {
 }
 uid = "00000217445345A0"
 activeButtonList = <table> {
 }
 barName = "Basic"
 dragFrame = AutoBarClassBarBasicDragFrame {
 }
 frame = AutoBarClassBarBasicDriver {
 }
 buttonList = <table> {
 }
 sharedButtonDB = <table> {
 }
}
buttonDB = <table> {
 barKey = "AutoBarClassBarBasic"
 mount_reverse_sort = false
 buttonKey = "AutoBarButtonMount"
 defaultButtonIndex = "*"
 arrangeOnUse = true
 buttonClass = "AutoBarButtonMount"
 mount_show_class = true
 mount_show_favourites = true
 mount_show_rng_fave = false
 enabled = false
 mount_show_qiraji = false
 mount_show_nonfavourites = false
}
updateMount = nil
thisIsSpam = true
category = <table> {
 nonCombat = true
 castList = <table> {
 }
 description = "Mount Spells"
 targeted = false
 SetNonCombat = <function> defined @AutoBarClassic\AutoBarCategory.lua:225
 SetNoSpellCheck = <function> defined @AutoBarClassic\AutoBarCategory.lua:237
 new = <function> defined @AutoBarClassic\AutoBarCategory.lua:318
 initialized = false
 init = <function> defined @AutoBarClassic\AutoBarCategory.lua:207
 Refresh = <function> defined @AutoBarClassic\AutoBarCategory.lua:353
 SetCastSpell = <function> defined @AutoBarClassic\AutoBarCategory.lua:243
 items = <table> {
 }
 SetTargeted = <function> defined @AutoBarClassic\AutoBarCategory.lua:219
 noSpellCheck = true
 categoryKey = "Spell.Mount"
 texture = "ability_druid_challangingroar"
 SetBattleground = <function> defined @AutoBarClassic\AutoBarCategory.lua:231
 battleground = false
}
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'C_MountJournal' (a nil value)"
AutoBarButtonMount = <table> {
 super = <table> {
 }
 prototype = <table> {
 }
 instancemeta = <table> {
 }
 uid = "000002170A88D440"
 new = <function> defined @AutoBarClassic\libs\AceOO-2.0\AceOO-2.0.lua:436
}
AutoBar = <table> {
 defaults = <table> {
 }
 barList = <table> {
 }
 SetDifference = <function> defined @AutoBarClassic\Core.lua:1029
 UpgradeBar = <function> defined @AutoBarClassic\AutoBarDB.lua:1466
 UpgradeButton = <function> defined @AutoBarClassic\AutoBarDB.lua:1476
 OnProfileDisable = <function> defined @AutoBarClassic\AutoBarOptions.lua:527
 GetDraggingIndex = <function> defined @AutoBarClassic\Core.lua:668
 last_mount_count = 0
 playerLevel = 58
 MoveBarModeOn = <function> defined @AutoBarClassic\Core.lua:793
 GetCategoriesItemDB = <function> defined @AutoBarClassic\AutoBarOptions.lua:468
 optionsMain = <table> {
 }
 MasqueGroup = <table> {
 }
 SetSharedBarDB = <function> defined @AutoBarClassic\AutoBarOptions.lua:310
 db = <table> {
 }
 CLASSPROFILE = "_ROGUE"
 title = "AutoBarClassic"
 NiceClass = "Rogue"
 dockingFrames = <table> {
 }
 CreateBarOptions = <function> defined @AutoBarClassic\AutoBarOptions.lua:1641
 ButtonExists = <function> defined @AddO

4
AutoBar / autobar and quest items
« on: September 16, 2019, 01:54:44 PM »
I have found a lot of quest items that don't show on autobar. do you want to know what they are as i find them or is it something still to do?

thanks ;)

5
MuffinFactionizer / Classic version?
« on: September 10, 2019, 04:31:52 PM »
there is currently (that i can tell) to track spillover rep. if this could do it - wonderful - thanks

6
AutoBar / learn lua to fix favorite addons that don't work?
« on: August 22, 2019, 07:45:59 PM »
so, how difficult is this? i don't mean anything as complicated as autobar. more like this one:
https://www.curseforge.com/wow/addons/broker-xpbar

or is that more complicated than i think it might be?

my limit is minor changes that suit me - like commenting out autobar hearthstones for retail.

thanks ;)

7
AutoBar / Classic Autobar?
« on: May 16, 2019, 02:19:34 AM »
here's hoping ;)

8
AutoBar / WTB toggle -
« on: March 21, 2019, 01:32:46 AM »
for all of the very pretty, though very useless hearthstone toys that blizz has been adding lately. I have been just editing out the item numbers but there are so many now.

Thanks ;)

9
AutoBar / bfa bandages
« on: August 29, 2018, 08:36:47 PM »
tidespray linen bandages do not show up on bar

10
AutoBar / remove toys from hearth button?
« on: August 02, 2018, 12:32:12 PM »
as the subject says, is this possible - things like engineering wormholes in particular, since i doubt i will ever use them again, ever

thanks ;)

Pages: [1]