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Messages - MuffinManKen

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AutoBar / Re: Resource stall every few seconds
« on: April 06, 2021, 09:31:04 PM »
No, I'll dig some more and see if I can find anything. Sorry about this.

AutoBar / Re: Resource stall every few seconds
« on: April 05, 2021, 04:26:18 PM »
Some classes/specs seem more prone to this than others.  What class/spec are you playing?

You can try unchecking "Allow SPELLS_CHANGED" in the Autobar config.

If that doesn't help, try enabling "Log Performance", which should print out some info when these performance hits happen. If you can give me that info, I can dig deeper on the issue.

AutoBar / Re: Classic - Categories not working anymore
« on: March 12, 2021, 05:35:00 PM »
 May i say i would like to love this addon.  Though I feel my lack of understanding may prevent me.  Recently having downloaded the classic version, i began attempting to customize my own bar.  Though i do understand the preexisting categories, i do not care for many of them, as they are too broad for my idiosyncrasies. What i am having issue with is like this poster, i make a custom category (well try, i don't see where a couple spells are)Curse of Exhaustion spell=18223 or Ritual of Summoning spell=698.  But i cannot imagine they are not in there somewhere. Just are not listed, or are considered something other than their title.  But i did make a category for the curse of exhaustion, and attempted to add it onto a button. It does not give me the option to do so. When customizing my buttons, it will only allow preexisting categories, which cannot be altered? Which is a shame.  I am sure in most part my issue is user error, but would like to confirm. I am not getting any LUA error. In a nut shell I essentially want to create a bar, with 8 buttons, left fly out, one that would be summoned demons. Another to misc things like, eye of kilrogg, and underwater breathing, detect invisibility (another spell i could not find, would think it to be with the detect demon single debuff, but was not showing for me) I don't want these as separate buttons. I can't have just battle elixir, and all elixirs that would encompass, even though they may be in my bags. I need to separate them more based on when i would use them rather than the predefined classification they are given in Autobar. It is similar to Arkinventory, where i wanted a bag bar that when conjuring mage water and food would go specifically to that bag and nowhere else, and nothing else would populate in that bag. initially it was not possible years ago and conjured items all fell under the same distinction. Water, food, mana gems ect.  Now I can separate them out.  From what I see that should be or already is possible here without going into LUA. But I can't get it to work.  Any insight you could provide would be appreciated, and welcomed. Even criticism-- if it is productive ;).  We won't learn anything, if we don't ask about the things we don't understand. Thank you very much for your time. Forgive me if this post is in a way wrong area, and in todays society of 3 sentence texts, very lengthy.   i searched for issues that seemed similar to mine. This one was closest.


The way AutoBar is organized, there are Buttons, which contain one or more Categories.  Each Category contains one or more "Item" (which can be an actual item, spell, macro, etc). You are correct that the pre-existing Buttons and Categories cannot be edited.

The easiest bit of customization is to make a Custom Button and assign pre-existing Categories. Let's say you want to have your various Hearth/Portal things organized differently. You can go to this page: and see that the Hearth button is made up of the following Categories:
Spell.Portals, Spell.AncientDalaranPortals(optional), Misc.Hearth, Muffin.Toys.Hearth, Muffin.Toys.Portal

So if you want to have your Mage portals separate from your Hearth items, you can create 2 different Custom buttons and assign the appropriate Categories to the 2. A step-by-step tutorial for that is here:

This level of customization is all most people need, but some people are very particular in how things are organized and for those people we have Custom Categories. A video tutorial for those is here:

Please note: There is a currently a bug that is stopping Custom Categories from showing up.  I'll be releasing a fix for that.

I think I covered all of your concerns, but if I missed something or you need further clarification, just let me know!

AutoBar / Re: Classic - Categories not working anymore
« on: March 05, 2021, 12:48:09 PM »
I downloaded the newest version on curseforge (, the categories are alphabetized now, which is awesome! The custom categories are still not showing up. I've narrowed it down to AutoBarCategory.lua:ABGCode.UpdateCustomCategories(). When getting the CustomCategory::new() obj back on line 920, it's only getting an obj back with `nonCombat` and `targeted` attributes, nothing else, so on line 939, categoryInfo.description is nil. I'm not super experienced in LUA and it's getting late so that's where I left off.

If you are like me and found this thread, a quick hacky fix to get things working again is to open AutoBarCategory.lua and after line 935 add the following:
if (not categoryInfo.description) then
   categoryInfo.description = categoryKey

This displays all your custom categories with the prefix: "Custom", which is rather nice because they're all in one spot (consider keeping this IMO). Cheers!

Thanks for this!  I'll dig into it.

AutoBar / Re: FPS drop during shapeshift on druid
« on: February 20, 2021, 10:12:46 PM »
The 2 most likely buttons to be causing a problem are the "Toy Box" and the "Pets".  Please try disabling those and see if the problem continues.

AutoBar / Re: FPS drop during shapeshift on druid
« on: January 31, 2021, 09:31:40 AM »
I've been having this issue as well, typically on monk, while Rushing Jade Wind is up.

AutoBar sits at 65.41mb memory usage while idle, but when I use RJW, it starts shooting up dramatically (about 10mb/s), eventually topping the list at >130mb usage. Occasionally, it will reset back to ~60mb.

If I disable the 'Extras' bar and reload, the problem goes away in my case. But if I re-enable it, the memory usage does as described above.

I'll keep trying to isolate my problem and update you.

I would recommend disabling the various buttons on the Extras bar to see if one of them is causing the issue.

AutoBar / Re: Two missing fishing items
« on: January 31, 2021, 09:27:32 AM »
I will look into this.  Thanks for the report!

AutoBar / Re: Bandage
« on: January 27, 2021, 09:11:14 AM »
I just uploaded an update for this.

Thanks for the report!

AutoBar / Re: [Classic][Issue] Whipper Root Tuber Considered 'Food'
« on: January 27, 2021, 08:47:16 AM »
I will look into it. Thanks for the report!

AutoBar / Re: Strange Error
« on: January 11, 2021, 11:36:49 AM »
Hrm....can't edit, sorry for additional post.  I've commented out "Survey" and now I can open my Engineering window.  I'm using TSM so this then lets me use a drop down to get to other profs.  Not a clean hack but one that I am satisfied with atm.

Your engineering button wasn't working at all?  What version of AutoBar are you using?

AutoBar / Re: Masque Support - Main bar not working
« on: January 01, 2021, 12:29:33 AM »
I don't use Masque myself, but I installed it to try it out and it seems to work.  I only tested the built-in skins (Classic, Default, Dream, Zoom). Do those skins not work for you?

AutoBar / Re: Dire Bear Form
« on: December 29, 2020, 03:29:21 PM »
I will look into it. Thanks for the info.

AutoBar / Re: Dire Bear Form
« on: December 28, 2020, 12:15:57 AM »
Once learning dire bear form, the bear bar from auto bar disappears completely, both from the Bear Bar under Druid bars, and from the stances bar. I tried uninstalling and reinstalling, including completely deleting the folders, and doing a clean install.

No, I mean does Dire Bear replace Bear in your spellbook?

AutoBar / Re: FPS drop during shapeshift on druid
« on: December 26, 2020, 08:14:38 PM »
I haven't been able to reproduce this, but I'll keep looking.

AutoBar / Re: Dire Bear Form
« on: December 26, 2020, 08:13:43 PM »
So when you learn Dire Bear, you no longer have access to the previous Bear form?

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